tiistai 17. elokuuta 2004

Interactive Storytelling

Interactive Storytelling is a long-term endeavour to implement systems that will create dynamic narratives with which the user can interact. For instance, imagine that you are watching a 3D version of a classical play and that, by interfering with the action, you eventually alter its ending (possibly towards a happier one).
VIRTUAL ILLUSION finding convergence within Film and Virtual Reality through Storytelling Emotions.
Narrative is one of the fundamental means by which we organize, explain and understand our own experiences. Aspects of narrative play a central role in our learning, our communication, our social interaction, our arts and our recreation. Why, then, isn't the structure of human-computer interaction designed to exploit our common orientation towards narrative?
LIQNAR investigation is motivated by fundamental ideas from narrative theory and looks to provide computational models of interaction useful across a wide range of applications including
  • education
  • training
  • entertainment
  • computer-mediated communication
  • collaboration and social interaction

1 kommentti:

Helge Keitel kirjoitti...

Games:
http://ludology.org/index.php

More on Tokyo-planning. While the texts are far from accurate, you may enjoy these pictures of Japanese toys and Japanese arcades.

http://www.cardhouse.com/travel/japan/toys.htm

Very important note: here's the link to the Gloomy shop (map included!), where it seems now they have camouflaged Gloomy and some new cool Gloomy T-shirts. I am on the way to the bank to apply for a loan... and I should get a huge suitcase, too.

This is the first animated GIF to ever grace the pages of Ludology. Man, these things are annoying. But I couldn't resist...